Obtenha o ambiente do jogador

// Create an environment object;
var environment:Object = new Object();

// Get player type
// Non-IE: "PlugIn"
// IE: "ActiveX"
environment
.playerType = Capabilities.playerType;

// Get's the current domain
var lc:LocalConnection = new LocalConnection();
environment
.domain = lc.domain;

// Get the player’s version by using the flash.system.Capabilities class.
environment
.fullVersion = Capabilities.version;

// The version number is a list of items divided by “,”
var versionArray:Array = environment.fullVersion.full.split(",");
var length:Number = versionArray.length;

// The main version contains the OS type too so we split it in two
// and we’ll have the OS type and the major version number separately.
var platformAndVersion:Array = versionArray[0].split(" ");
environment
.platform = platformAndVersion[0];

environment
.majorVersion = parseInt(platformAndVersion[1]);
environment
.minorVersion = parseInt(versionArray[1]);
environment
.buildNumber = parseInt(versionArray[2]);


trace
("Player Type: " + environment.playerType);
trace
("Current Domain: " + environment.domain);
trace
("Platform: " + environment.platform);
trace
("Full Version: " + environment.fullVersion);
trace
("Major version: " + environment.majorVersion);
trace
("Minor version: " + environment.minorVersion);
trace
("Build number: " + environment.buildNumber);

_environment
= environment;